![]() If more great games like “Starbound” are produced by this payment model, then it can only be a net positive for the industry.Best Starbound Mods For a New Playthrough To sum it all up, “early-access” is still in its baby stages, and will come with a whole host of problems should the trend become more widespread, but for now, we’re seeing more of the good side of it. “Starbound” is an example of a very safe “early-access” investment, as the game is already a ton of fun, and will only become better as development continues. Though the game remains unfinished, the number of items to create and collect is staggering, and procedurally generated planets and enemies ensure that no two experiences will be the same. Though it is perfectly entertaining to set up your home base and traverse caverns in search of various pieces of loot alone, it becomes far more engaging in a party. You can even play music and meet alien non-player-characters.īeing multiplayer is also a huge asset, as this game truly shines when played with a group of friends. Even in its beta state, there are a lot of things to do in “Starbound:” There are planets to explore, bosses to battle, items to craft. “Starbound” appears to be a very worthy title to join the “early-access” revolution with. As long as abuse is avoided, the system has the potential to produce better games as a result. Furthermore, this allows developers to use some of their profits towards the betterment of the game. By the same coin, players can contribute their input in a meaningful way, potentially altering the direction taken by the development team. Risks aside, “early-access,” when executed correctly, can greatly benefit the developers as well as the users.ĭevelopers have the opportunity to get feedback on their game before it’s finished. It is wise to look into the project in detail before purchasing the game. ![]() A similar controversy surrounds the wildly successful Kickstarter website, on which such problems have occurred in the past.įor now it remains a sort-of ‘buyer beware’ territory. There isn’t really any guarantee that the developer won’t release a beta simply to bait people into paying full price for their unfinished game, only for that developer to take the money and run without ever delivering on their promises. Of course, this model is potentially exploitable. ![]() One of the earliest examples of this is most likely “Minecraft,” which has sold over 13 million copies! It’s a payment model known as “early access,” which allows developers to charge customers for a beta version of the game with the promise that a completed version is on its way. This is all thanks to an emerging trend in the rapidly growing indie game community. In spite of its unfinished state, it has already pre-sold over a million copies, and most of those buyers are already playing it. “Starbound,” by Chucklefish LTD., is an expansive multiplayer adventure game, and is the spiritual successor to the surprisingly popular “Terraria.” It remains in beta, albeit in a fully functional and quite enjoyable form.
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